Resumen
In this paper we present a haptic rendering algorithm for simulating the interaction of two independently controlled rigid objects with each other and a rigid environment. Our penalty based approach is based on a linearization model of occurring forces, and employs, for the computation of object positions and orientations, an iterative trust-region-based-optimization method. At this, the combination of a per step passivity condition and an adaptively controlled maximal object displacement achieves a stable and transparent rendering in free space and in contact situations.
| Idioma original | Inglés |
|---|---|
| Páginas (desde-hasta) | 270-281 |
| Número de páginas | 12 |
| Publicación | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| Volumen | 7282 LNCS |
| N.º | PART 1 |
| DOI | |
| Estado | Publicada - 2012 |
| Publicado de forma externa | Sí |
| Evento | International Conference on Haptics: Perception, Devices, Mobility, and Communication, EuroHaptics 2012 - Tampere, Finlandia Duración: 13 jun 2012 → 15 jun 2012 |
Huella
Profundice en los temas de investigación de 'Stable and transparent bimanual six-degree-of-freedom haptic rendering using trust region optimization'. En conjunto forman una huella única.Citar esto
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