@inproceedings{a19d5af68aea435cbfad05e13abbf821,
title = "A Review of the Use of Video Games for Purposes Besides Entertainment: A Case for a Novel Approach for Teaching Assembly Language",
abstract = "Assembly language is a technical skill required in several engineering degrees and technology areas. Nonetheless, these skills are often dubbed hard to learn by students due to the complexity of the internal hardware of a microprocessor. It is currently stated that new ways of teaching assembly language are welcomed. We believe that a video game could be an effective tool for teaching assembly as recent research has proved the benefit of using video games for purposes besides entertainment, specifically for developing problem-solving capabilities and learning practical skills. In addition, there are commercially successful entertainment-focused video games that use pseudo-assembly instruction for puzzle solving in the game dynamic. However, we could not identify a video game designed to teach the assembly language of real computer architectures. In this paper, we review the use of video games for purposes besides entertainment and make a case for the value of creating a specialized video game that teaches modern x86 assembly language to college students. We also present some in-game dynamics that use assembly language concepts and propose an evaluation method to check the efficacy of a video game created with this specific goal.",
keywords = "Assembly language, Computer architecture, Learning, Teaching, Video game design, Video games for learning, x86 assembly",
author = "Ernesto Rivera-Alvarado and Sa{\'u}l Guadamuz",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.; 7th World Conference on Smart Trends in Systems, Security and Sustainability, WorldS4 2023 ; Conference date: 21-08-2023 Through 24-08-2023",
year = "2024",
doi = "10.1007/978-981-99-7886-1\_21",
language = "Ingl{\'e}s",
isbn = "9789819978854",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "241--250",
editor = "Nagar, \{Atulya K.\} and Jat, \{Dharm Singh\} and Mishra, \{Durgesh Kumar\} and Amit Joshi",
booktitle = "Intelligent Sustainable Systems - Selected Papers of WorldS4 2023",
}