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Ray Tracing Acceleration Through Heterogeneous Integrated Commodity Hardware

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

The ray tracing algorithm is a computationally intensive workload that has active efforts to improve its performance in the CPU and GPU architectures. In this research, we designed a specific implementation of the ray tracing algorithm for the APU architecture that has an integrated GPU and CPU in the same die. The APUs are regarded as commodity hardware. Our design uses the full internal resources of the APU to improve performance. We tested the classic and the BVH accelerated ray tracing algorithms and found that our implementation for the APU architecture bests the CPU and GPU solutions from the same price range in both cases.

Original languageEnglish
Title of host publication2019 38th International Conference of the Chilean Computer Science Society, SCCC 2019
PublisherIEEE Computer Society
ISBN (Electronic)9781728156132
DOIs
StatePublished - Nov 2019
Event38th International Conference of the Chilean Computer Science Society, SCCC 2019 - Concepcion, Chile
Duration: 4 Nov 20199 Nov 2019

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2019-November
ISSN (Print)1522-4902

Conference

Conference38th International Conference of the Chilean Computer Science Society, SCCC 2019
Country/TerritoryChile
CityConcepcion
Period4/11/199/11/19

Keywords

  • Accelerated processing unit
  • Acceleration
  • APU
  • BVH
  • Commodity hardware
  • Computationally intensive workloads
  • CPU
  • GPU
  • Heterogeneous computing
  • Ray tracing

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