Abstract
Learn to program is a difficult task that requires to be highly motivated to get confronted to abstract and complex problems and thus several teaching strategies have been proposed to assist students on how to grasp the intricacies of methods, structures, and algorithms involved in programming. One of these strategies is teaching programming in a contextualized manner through the use of interactive graphics to provide visual aids for the easy understanding and learning of some basic programming concepts. The use of interactive graphics offers immediate feedback to students on the concepts they are learning, in an entertained and contextualized way, through their active participation through the creation of images and figures that they can manipulate. This paper discusses the experiences of the authors in the use of strategies to facilitate the learning of programming structures in a contextualized learning environment, supported by the use of interactive graphics as a means to increase their comprehension and the interest of students. The discussion includes the use of SVG graphics and two environments developed by the authors to provide contextualized learning.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 13th Latin American Conference on Learning Technologies, LACLO 2018 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 521-528 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781728103822 |
| DOIs | |
| State | Published - Oct 2018 |
| Event | 13th Latin American Conference on Learning Technologies, LACLO 2018 - Sao Paulo, Brazil Duration: 1 Oct 2018 → 5 Oct 2018 |
Publication series
| Name | Proceedings - 13th Latin American Conference on Learning Technologies, LACLO 2018 |
|---|
Conference
| Conference | 13th Latin American Conference on Learning Technologies, LACLO 2018 |
|---|---|
| Country/Territory | Brazil |
| City | Sao Paulo |
| Period | 1/10/18 → 5/10/18 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Contextualized learning
- Graphics environments
- Interactive graphics
- Programming education
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