TY - GEN
T1 - Influence of Animal-Agent Appearance on Pro-Environmental Behavior and Targeted Attention in Young Adults
AU - Law, Yuen C.
AU - Arce-Méndez, Elías
AU - Cubero-Pardo, Priscilla
AU - Zielasko, Daniel
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - Immersive technologies offer significant potential for communicating environmental issues, often employing virtual agents to guide users and structure interaction. In conservation-oriented applications, animal agents, particularly flagship species, are assumed to foster empathy and prosocial engagement. We report a between-subjects VR study in which young adults interacted with an educational application about Caribbean manatees, accompanied by either a realistic animal agent, a cartoon-style agent, or no agent. Targeted attention and short-term behavioral responses were assessed using trivia performance and voluntary donation behavior. Results show that visual appearance alone did not affect donation behavior or trivia performance under brief exposure. However, agent presence, independent of style, improved perceived perspicuity and efficiency. These findings suggest that in short educational XR sessions, animal agents primarily support cognitive structuring rather than persuasion, with implications for XR design and the interpretation of null results.
AB - Immersive technologies offer significant potential for communicating environmental issues, often employing virtual agents to guide users and structure interaction. In conservation-oriented applications, animal agents, particularly flagship species, are assumed to foster empathy and prosocial engagement. We report a between-subjects VR study in which young adults interacted with an educational application about Caribbean manatees, accompanied by either a realistic animal agent, a cartoon-style agent, or no agent. Targeted attention and short-term behavioral responses were assessed using trivia performance and voluntary donation behavior. Results show that visual appearance alone did not affect donation behavior or trivia performance under brief exposure. However, agent presence, independent of style, improved perceived perspicuity and efficiency. These findings suggest that in short educational XR sessions, animal agents primarily support cognitive structuring rather than persuasion, with implications for XR design and the interpretation of null results.
KW - Empathy
KW - Flagship species
KW - Learning outcomes
KW - Non-human agents
KW - Pro-environmental behavior
KW - User experiences
KW - Virtual agents
KW - Visual appearance
UR - https://www.scopus.com/pages/publications/105038676054
U2 - 10.1109/VRW70859.2026.00084
DO - 10.1109/VRW70859.2026.00084
M3 - Contribución a la conferencia
AN - SCOPUS:105038676054
T3 - Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
SP - 439
EP - 445
BT - Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
Y2 - 21 March 2026 through 25 March 2026
ER -