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Efficiency Evaluation for Triangle/Ray Intersection Algorithms on Hardware

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Ray Tracing is one of the most popular graphics algorithms due to its realism. The algorithm has a high computational complexity, which makes it impossible to implement in real time until today. The Triangle/Ray intersection is an specific problem, which has several implementation options, including the barycentric transformation. The state of the art diverges respect to the efficiency of the barycentric transformation compared against other algorithms. This research addresses the problem from a theoretical implementation point of view, demonstrating an efficiency of at least 53% with the barycentric transformation, applicable for any architecture or implementation.

Original languageEnglish
Title of host publication2019 38th International Conference of the Chilean Computer Science Society, SCCC 2019
PublisherIEEE Computer Society
ISBN (Electronic)9781728156132
DOIs
StatePublished - Nov 2019
Event38th International Conference of the Chilean Computer Science Society, SCCC 2019 - Concepcion, Chile
Duration: 4 Nov 20199 Nov 2019

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2019-November
ISSN (Print)1522-4902

Conference

Conference38th International Conference of the Chilean Computer Science Society, SCCC 2019
Country/TerritoryChile
CityConcepcion
Period4/11/199/11/19

Keywords

  • Algorithms simplification
  • Hardware implementation
  • Ray Tracing

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