Project Details
Description
It has been proposed, for the lecture of Enterprise productivity of the School of Business Administration, to
use immersive technologies to substitute real practical experiences. Traditionally, during this lecture, students
are required to visit a production site to observe its process and apply their knowledge in a rel-life scenario.
However, finding businesses that are willing to participate and offer the right learning conditions has become
a challenge. This situation is now worse due to the current pandemic. In this project, we aim to develop a
prototype of a Learning Object with Mixed Reality (XR) that will be used and evaluated in the lecture.
use immersive technologies to substitute real practical experiences. Traditionally, during this lecture, students
are required to visit a production site to observe its process and apply their knowledge in a rel-life scenario.
However, finding businesses that are willing to participate and offer the right learning conditions has become
a challenge. This situation is now worse due to the current pandemic. In this project, we aim to develop a
prototype of a Learning Object with Mixed Reality (XR) that will be used and evaluated in the lecture.
General Objective
Valorar el alcance de la implementación de un objeto de aprendizaje en el curso de Productividad
empresarial, a través de tecnología de realidad aumentada, en el logro de los resultados de aprendizaje en
el tema de procesos de producción
empresarial, a través de tecnología de realidad aumentada, en el logro de los resultados de aprendizaje en
el tema de procesos de producción
Research Lines
Aplicación de la computación en distintos dominios científicos, tecnológicos, organizacionales y
sociales
- Realidad Mixta en Educación e Industria
- Educación 3.0
- Ingeniería de software y computación centrada en lo humano
- Usabilidad de sistemas interactivos inmersivos
- Mejoramiento y evaluación de procesos de aprendizaje digital
sociales
- Realidad Mixta en Educación e Industria
- Educación 3.0
- Ingeniería de software y computación centrada en lo humano
- Usabilidad de sistemas interactivos inmersivos
- Mejoramiento y evaluación de procesos de aprendizaje digital
| Status | Finished |
|---|---|
| Effective start/end date | 9/04/21 → 8/04/23 |
Keywords
- Mixed Reality
- Education 3.0
- Learning Objects
- Usability
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